摘要
This study investigates the effectiveness of integrating augmented reality (AR) and concept mapping method in English vocabulary learning and proposes a design thinking-based development framework for learning systems. Grounded in mobile learning and situated learning theories, the study applies a user-centered design approach through the design thinking process. Initially, semi-structured interviews with eight experienced users were conducted to identify key design requirements, including interface simplicity, visual clarity, thematic relevance, and AR interactivity. These insights informed the development of a concrete interface prototype. Subsequently, a quasi-experimental study involving 30 participants was conducted, employing vocabulary tests, questionnaires, and interviews to enable mixed-methods analysis. The results indicate that the immersive environment created by AR enhances learners’ motivation and learning outcomes, while concept maps support the structured understanding of vocabulary. However, the digital representation of concept maps requires further optimization. The study suggests future research explore variations in digital representation and content depth of concept maps, and incorporate gamification and immersive technologies to enrich learning experiences. The main contribution of this research lies in embedding design thinking into educational technology experimentation, establishing an evidence-based, user-centered development model that offers methodological insights for future learning technology research.
| 原文 | English |
|---|---|
| 頁(從 - 到) | 109144-109159 |
| 頁數 | 16 |
| 期刊 | IEEE Access |
| 卷 | 13 |
| DOIs | |
| 出版狀態 | Published - 2025 |
All Science Journal Classification (ASJC) codes
- 一般電腦科學
- 一般材料科學
- 一般工程
指紋
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