Designing WindCage-Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit

Kao Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien Hsu Chen

研究成果: Conference contribution

1 引文 斯高帕斯(Scopus)

摘要

The topic of Augmented Reality Enabling Superhuman Sports (ARES) highlights the necessity of applying tangible game objects to achieve rich haptic feedback and realistic interactions. In this paper, we propose WindCage, a tetrakaidecahedron shape propeller-based haptic unit, and its two usages to provide different ways to experience 'holding the wind.' Users are required to execute physical movements and activities during the Superhuman Sports and Serious Game (SSSG) content. However, it is foreseeable that users' physical and cognitive condition varies. Therefore, we iteratively developed the system according to the Inclusive Design methodology to enable the maximum number of users with different abilities to adopt it in various scenarios. We aim to utilize the results to contribute insights into designing game objects in the Superhuman Sports and Serious Game community.

原文English
主出版物標題Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
發行者Institute of Electrical and Electronics Engineers Inc.
頁面131-135
頁數5
ISBN(電子)9781665484022
DOIs
出版狀態Published - 2022
事件2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
持續時間: 2022 3月 122022 3月 16

出版系列

名字Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
國家/地區New Zealand
城市Virtual, Online
期間22-03-1222-03-16

All Science Journal Classification (ASJC) codes

  • 電腦繪圖與電腦輔助設計
  • 電腦視覺和模式識別
  • 人機介面
  • 媒體技術
  • 建模與模擬

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