The topic of Augmented Reality Enabling Superhuman Sports (ARES) highlights the necessity of applying tangible game objects to achieve rich haptic feedback and realistic interactions. In this paper, we propose WindCage, a tetrakaidecahedron shape propeller-based haptic unit, and its two usages to provide different ways to experience 'holding the wind.' Users are required to execute physical movements and activities during the Superhuman Sports and Serious Game (SSSG) content. However, it is foreseeable that users' physical and cognitive condition varies. Therefore, we iteratively developed the system according to the Inclusive Design methodology to enable the maximum number of users with different abilities to adopt it in various scenarios. We aim to utilize the results to contribute insights into designing game objects in the Superhuman Sports and Serious Game community.