TY - GEN
T1 - Developing a mulitmedia learning model based on hands-on learning
T2 - 3rd International Conference on Hybrid Learning, ICHL 2010
AU - Wang, Bo Yen
AU - Su, Ming Hsiang
AU - Yu, Pao Ta
PY - 2010/12/1
Y1 - 2010/12/1
N2 - This article is attemptted to design a hands-on learning model with the concept of multimedia learning. The framework of cognitve apprenticeship as the pedagogical fundamental was applied in developing the hands-on activity. Advanced technology could assist the learning activities in classroom such as digital video camera, interactive white board, real object projector, etc.. In this model, electronic devices were controlled conherently by the novel software whcih may elaborate hands-on learning environment. The learning activities in classroom were fouced on the programming language teaching. The participants in this survey were vocational high school student who may get used to learn with hands-on experience. This design introudce the concept of hands-on teaching with the framework of cognitive apprenticeship and highlight the importance of e-learning software whcih integrates the audio and video inputs of the electronic devices.
AB - This article is attemptted to design a hands-on learning model with the concept of multimedia learning. The framework of cognitve apprenticeship as the pedagogical fundamental was applied in developing the hands-on activity. Advanced technology could assist the learning activities in classroom such as digital video camera, interactive white board, real object projector, etc.. In this model, electronic devices were controlled conherently by the novel software whcih may elaborate hands-on learning environment. The learning activities in classroom were fouced on the programming language teaching. The participants in this survey were vocational high school student who may get used to learn with hands-on experience. This design introudce the concept of hands-on teaching with the framework of cognitive apprenticeship and highlight the importance of e-learning software whcih integrates the audio and video inputs of the electronic devices.
UR - http://www.scopus.com/inward/record.url?scp=82755171904&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=82755171904&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-14657-2_24
DO - 10.1007/978-3-642-14657-2_24
M3 - Conference contribution
AN - SCOPUS:82755171904
SN - 3642146562
SN - 9783642146565
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 259
EP - 269
BT - Hybrid Learning - Third International Conference, ICHL 2010, Proceedings
Y2 - 16 August 2010 through 18 August 2010
ER -