TY - GEN
T1 - Discuss Charm Factors of Mobile MOBA Games with Miryoku Engineering
AU - Zhang, Bao Yi
AU - Ma, Min Yuan
AU - Chang, Xue Qi
N1 - Funding Information:
This research is funded by the following projects: 1.MOE (Ministry of Education in China) Humanities and Social Sciences Research Foundation: Research on the Universal Design Strategy and Practice of Rehabilitation Assistive Devices in the Context of Active Aging. Grant Number: 21YC760101, 2.Major Project of Fujian Social Science Research Base, Grant Number: FJ2018JDZ056 3.Industry-University Cooperation and Collaborative Education Project of the Ministry of Education, Grant Number: 202002100017 4.Xiamen City Educational Science "Thirteenth Five-Year Plan" 2017 Project, Grant Number: 1724.
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - MOBA e-sports (Multiplayer Online Battle Arena e-sports) is rapidly popularizing and entering explosive development. It is very important to analyze the reasons for successfully attracting such a large number of users to play such games. The main objectives of this paper are to obtain design features of MOBA games on mobile devices, and to find the weight relationship between various charm elements. The Miryoku Engineering and Quantification Theory Type 1 are used in the whole research process. This study uses EGM method as a semi-structured interview method to conduct in-depth interviews with 8 highly involved users of mobile MOBA games. In the second stage, this study obtains the importance data of users to the design elements through the distribution of questionnaires. Finally, the quantitative relationship between design elements and users' psychological perception is established by using QTT1. The research results analyze the charm elements of mobile MOBA games. It contains four kinds of abstract reasons and the weight relationship between the original reasons and specific design elements. The author's findings can provide important information for mobile MOBA game product development.
AB - MOBA e-sports (Multiplayer Online Battle Arena e-sports) is rapidly popularizing and entering explosive development. It is very important to analyze the reasons for successfully attracting such a large number of users to play such games. The main objectives of this paper are to obtain design features of MOBA games on mobile devices, and to find the weight relationship between various charm elements. The Miryoku Engineering and Quantification Theory Type 1 are used in the whole research process. This study uses EGM method as a semi-structured interview method to conduct in-depth interviews with 8 highly involved users of mobile MOBA games. In the second stage, this study obtains the importance data of users to the design elements through the distribution of questionnaires. Finally, the quantitative relationship between design elements and users' psychological perception is established by using QTT1. The research results analyze the charm elements of mobile MOBA games. It contains four kinds of abstract reasons and the weight relationship between the original reasons and specific design elements. The author's findings can provide important information for mobile MOBA game product development.
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U2 - 10.1109/ICCAR55106.2022.9782655
DO - 10.1109/ICCAR55106.2022.9782655
M3 - Conference contribution
AN - SCOPUS:85132591502
T3 - 2022 8th International Conference on Control, Automation and Robotics, ICCAR 2022
SP - 431
EP - 435
BT - 2022 8th International Conference on Control, Automation and Robotics, ICCAR 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th International Conference on Control, Automation and Robotics, ICCAR 2022
Y2 - 8 April 2022 through 10 April 2022
ER -