Dynamic collision detection in virtual worlds using HV Partition

Jing-Jing Fang, D. E R Clark, J. E L Simmons

研究成果: Conference contribution

2 引文 斯高帕斯(Scopus)

摘要

In this paper, a simulated three-dimensional virtual world is created with a virtual 3D space ball for virtual object control. We propose a new technique called HV Partition to detect accurate collision on the assembly of two polyhedral solids in virtual simulation. This is a solid-based detection methodology achieved by automatically partitioning the object into smaller solid boxes. Mechanical components, represented by nonconvex polyhedra, traversing any degree of freedom, are applied in this environment. Using this HV Partition method, the accurate interference between two polyhedral objects can be found. The HV Partition methodology is applied following initial approximate collision detection using traditional bounding box and bounding sphere methods. The smaller the number of smaller boxes, the quicker is the performance of the collision algorithm. An automatic partition method is also given to reduce the number of smaller boxes in an object.

原文English
主出版物標題Computers in Engineering
發行者ASME
頁面905-910
頁數6
出版狀態Published - 1995
事件Proceedings of the 1995 Database Symposium - Boston, MA, USA
持續時間: 1995 9月 171995 9月 20

Other

OtherProceedings of the 1995 Database Symposium
城市Boston, MA, USA
期間95-09-1795-09-20

All Science Journal Classification (ASJC) codes

  • 軟體

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