Empirical review of challenge design in video game design

Michael Brandse, Kiyoshi Tomimatsu

研究成果: Conference contribution

2 引文 斯高帕斯(Scopus)

摘要

In this paper, we examine the concept of challenge in video games and argue that the current way of defining challenge is faulty in nature. Since challenge should be considered a core component to any digital video game, it is of importance that we understand the concept of challenge in-depth while designing games. With challenge being generally defined by its level of difficulty, we propose to define challenge by how challenge should be designed instead and have defined six characters by which a proper challenge should adhere. The goal of this paper is to clarify the concept of challenge and to redefine it according to the way challenge is created, not through the height of its difficulty.

原文English
主出版物標題HCI International 2013 - Posters' Extended Abstracts - International Conference, HCI International 2013, Proceedings
發行者Springer Verlag
頁面398-406
頁數9
版本PART I
ISBN(列印)9783642394720
DOIs
出版狀態Published - 2013
事件15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
持續時間: 2013 7月 212013 7月 26

出版系列

名字Communications in Computer and Information Science
號碼PART I
373
ISSN(列印)1865-0929

Other

Other15th International Conference on Human-Computer Interaction, HCI International 2013
國家/地區United States
城市Las Vegas, NV
期間13-07-2113-07-26

All Science Journal Classification (ASJC) codes

  • 電腦科學(全部)
  • 數學(全部)

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