Enhancing Students’ Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy

Yu Che Huang, Yueh Ming Huang, Andreja Istenic Starcic

研究成果: Conference contribution

1 引文 斯高帕斯(Scopus)

摘要

The main purpose of this research is to develop a visual programming game with a Qualifying Rank strategy (QRVPG), allowing learners to use this system to conduct a STEAM-oriented mathematics course, the content of which is permutation. In the QRVPG system, learners can perform learning tasks with lower cognitive levels in their personal game copies to understand and construct knowledge, as the level of the game role increases, levels with higher cognitive levels will also appear. Then, learners are necessary to analyze and apply the knowledge they learned to complete more difficult learning tasks. In addition, learners can compete in the QRVPG system. This research hopes to introduce the qualifying rank strategy to allow learners with similar abilities to compete with each other, through this way, enhance learners’ learning motivation and engagement. In general, this research hopes to improve learners’ core competence in all aspects of STEAM through the cooperation of game formation and the gradual development of cognitive level.

原文English
主出版物標題Innovative Technologies and Learning - Third International Conference, ICITL 2020, Proceedings
編輯Tien-Chi Huang, Ting-Ting Wu, João Barroso, Frode Eika Sandnes, Paulo Martins, Yueh-Min Huang
發行者Springer Science and Business Media Deutschland GmbH
頁面93-99
頁數7
ISBN(列印)9783030638849
DOIs
出版狀態Published - 2020
事件3rd International Conference on Innovative Technologies and Learning, ICITL 2020 - Porto, Portugal
持續時間: 2020 11月 232020 11月 26

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
12555 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

Conference

Conference3rd International Conference on Innovative Technologies and Learning, ICITL 2020
國家/地區Portugal
城市Porto
期間20-11-2320-11-26

All Science Journal Classification (ASJC) codes

  • 理論電腦科學
  • 電腦科學(全部)

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