Exploring teachers' pedagogical design thinking in game-based learning

Mingfong Jan, Wan Lin Yang, Michael Thomas

研究成果: Conference contribution

4 引文 斯高帕斯(Scopus)

摘要

In this paper, we investigate teachers' pedagogical design thinking while enacting game-based learning in a primary school. We employ a qualitative case study approach to study three cases that reveal teachers' pedagogical design thinking. Three emerging themes regarding teachers' game-based learning fallacies are identified through the above three cases: (1) misinterpreting game affordances, (2) viewing a role-playing simulation game as a resource for content knowledge, (3) employing direct instruction as a dominant GBL pedagogy. This study unpacks how teachers think while they enact game-based learning, which is currently under-researched in the game-based learning literature.

原文English
主出版物標題Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
編輯Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Jie-Chi Yang, Su Luan Wong, Wenli Chen
發行者Asia-Pacific Society for Computers in Education
頁面832-834
頁數3
ISBN(列印)9789869401265
出版狀態Published - 2017
事件25th International Conference on Computers in Education, ICCE 2017 - Christchurch, New Zealand
持續時間: 2017 12月 42017 12月 8

出版系列

名字Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

Other

Other25th International Conference on Computers in Education, ICCE 2017
國家/地區New Zealand
城市Christchurch
期間17-12-0417-12-08

All Science Journal Classification (ASJC) codes

  • 電腦科學(雜項)
  • 電腦科學應用
  • 資訊系統
  • 硬體和架構
  • 教育

指紋

深入研究「Exploring teachers' pedagogical design thinking in game-based learning」主題。共同形成了獨特的指紋。

引用此