In this paper, a new sort-last parallel polygon rendering implementation is given for 2-D mesh message-passing architectures such as the Intel Delta and Paragon. Our implementation provides a very fast rendering rate for extremely large sets of polygons, a requirement of scientific visualization, CAD/CAM, and many other applications. We implement and evaluate our scheme on the Intel Delta parallel computer at Caltech. Using 512 processors to render Eric Haines's SPD standard scenes, our scheme achieves a rendering rate of 2.8 - 4.0 million triangles/second.
|出版狀態||Published - 1995|
|事件||Proceedings of the 1995 Parallel Rendering Symposium - Atlanta, GA, USA|
持續時間: 1995 十月 30 → 1995 十月 31
|Other||Proceedings of the 1995 Parallel Rendering Symposium|
|城市||Atlanta, GA, USA|
|期間||95-10-30 → 95-10-31|
All Science Journal Classification (ASJC) codes