Improve the decision-making skill of basketball players by an action-aware VR training system

Wan Lun Tsai, Li Wen Su, Tsai Yen Ko, Cheng Ta Yang, Min Chun Hu

研究成果: Conference contribution

3 引文 斯高帕斯(Scopus)

摘要

Decision-making is an essential part in basketball offenses. In this paper, we proposed a basketball offensive decision-making VR training system. During the training, the trainee can intuitively interact with the system by wearing a motion capture suit and be trained in different virtual defensive scenarios designed by professional coaches. The system will recognize the offensive action performed by the user and provide correct suggestions when he/she makes a bad offensive decision. We compared the effectiveness of the training protocols by using conventional tactics board and the proposed VR system. Furthermore, we investigated the influence of using prerecorded 360-degree panorama video and computer simulated virtual content to create immersive training environment.

原文English
主出版物標題26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
發行者Institute of Electrical and Electronics Engineers Inc.
頁面1193-1194
頁數2
ISBN(電子)9781728113777
DOIs
出版狀態Published - 2019 三月
事件26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
持續時間: 2019 三月 232019 三月 27

出版系列

名字26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
國家Japan
城市Osaka
期間19-03-2319-03-27

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Media Technology

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