This chapter provides an overview of interactive architecture relating to the design and implementation of ubiquitous computing technologies. The kernel of interactive architecture is augmenting spaces that can sense, think, and respond to change. A theoretical framework is provided for contextualization of interactive architecture. A model of interaction is proposed to identify a set of processes, functionality and principles that guide the design of interactive architecture. Key capabilities are identified with respect to interactive architecture: sensitivity, smartness, and responsiveness. Examples of some research projects are provided to demonstrate the capabilities. Methods and techniques for developing such capabilities are described according to the model of interaction. Applications for using ubiquitous computing technologies in interactive architecture are reviewed.
All Science Journal Classification (ASJC) codes
- 社會科學 (全部)
- 工程 (全部)