Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills

Yueh Min Huang, Lusia M. Silitonga, Astrid T. Murti, Ting Ting Wu

研究成果: Article同行評審

4 引文 斯高帕斯(Scopus)

摘要

Higher-order thinking skills (HOTS) are reliable predictors of success in school and the workplace. A typical technique for encouraging higher-order thinking is to use instructional design interventions that engage learners in simple cognitive activities. Business simulation game (BSG) is one of the types of interactive learning environments that can increase HOTS. In addition, student engagement and attitude toward technology use are considered strong influences on HOTS. The study explored the effect of using a BSG on HOTS and student engagement. It examined the influence of attitude toward the use of a BSG on HOTS and student engagement. The results of the t-test analysis showed that learning activities using BSG had a positive effect on HOTS and student engagement. Additionally, PLS-SEM analysis results indicated that immersion, interaction, and intention to use the game influence student engagement. Furthermore, student engagement significantly influenced HOTS. The findings indicate that students must demonstrate that they are engaging actively in a course to improve HOTS and that a BSG can be a valuable and effective tool for promoting engagement. Moreover, the COVID-19 pandemic caused limitations in sampling and representativeness of respondents. Future research should involve a bigger sample size and students who have attended related courses.

原文English
期刊Journal of Educational Computing Research
DOIs
出版狀態Accepted/In press - 2022

All Science Journal Classification (ASJC) codes

  • 教育
  • 電腦科學應用

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