Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs

Yen Ting Cho, Yen Ling Kuo, Yen Ting Yeh, Huai Hsuan Liang, Yu Ting Li

研究成果: Conference contribution

1 引文 斯高帕斯(Scopus)

摘要

Craft and motion are strongly connected, and reflection about this connection enhances our understanding of digital creative experiences. We summarize seven key steps for reflection in craft and create machine-assisted motion-centric tools to support reflection for each key step. These tools reveal different properties of the recorded movement sequence and the relationship between movement and created models. We tested the tools with a sample of novice users who were asked to create a wire-based jewelry model with a set of creation intentions. The resultant qualitative data and visual analysis charts show that introducing the motion information helps the user to meaningfully reflect on their creative experiences and ultimately enhance their decision-making in terms of selecting the models and creating subsequent digital craft-making movements. We therefore hope that our study will stimulate future discussion to bring motion-centric reflection to digital craft processes.

原文English
主出版物標題C and C 2022 - Proceedings of the 14th Creativity and Cognition 2022
發行者Association for Computing Machinery
頁面234-246
頁數13
ISBN(電子)9781450393270
DOIs
出版狀態Published - 2022 6月 20
事件14th ACM Creativity and Cognition Conference, C and C 2022 - Venice, Italy
持續時間: 2022 6月 202022 6月 23

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference14th ACM Creativity and Cognition Conference, C and C 2022
國家/地區Italy
城市Venice
期間22-06-2022-06-23

All Science Journal Classification (ASJC) codes

  • 軟體
  • 人機介面
  • 電腦視覺和模式識別
  • 電腦網路與通信

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