Motion smoothing using wavelets

研究成果: Article同行評審

13 引文 斯高帕斯(Scopus)

摘要

Smooth motion generation is an important issue in the computer animation and virtual reality areas. The motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there exist well-known techniques for smoothing the translation data, smoothing the orientation data is yet to be explored due to the nonlinearity of the unit quaternion space. This paper presents a wavelet-based algorithm for smoothing noise-embedded motion data and the experiment shows the effectiveness of the proposed algorithm.

原文English
頁(從 - 到)157-169
頁數13
期刊Journal of Intelligent and Robotic Systems: Theory and Applications
35
發行號2
DOIs
出版狀態Published - 2002 10月

All Science Journal Classification (ASJC) codes

  • 軟體
  • 控制與系統工程
  • 機械工業
  • 工業與製造工程
  • 人工智慧
  • 電氣與電子工程

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