TY - JOUR
T1 - Motion smoothing using wavelets
AU - Hsieh, Chung Chi
N1 - Funding Information:
The author would like to thank two anonymous referees for their valuable comments and suggestions which substantially enhanced the paper. This research was supported by National Science Council, Taiwan, ROC under Grant #NSC-88-2213-E-006-114.
PY - 2002/10
Y1 - 2002/10
N2 - Smooth motion generation is an important issue in the computer animation and virtual reality areas. The motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there exist well-known techniques for smoothing the translation data, smoothing the orientation data is yet to be explored due to the nonlinearity of the unit quaternion space. This paper presents a wavelet-based algorithm for smoothing noise-embedded motion data and the experiment shows the effectiveness of the proposed algorithm.
AB - Smooth motion generation is an important issue in the computer animation and virtual reality areas. The motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there exist well-known techniques for smoothing the translation data, smoothing the orientation data is yet to be explored due to the nonlinearity of the unit quaternion space. This paper presents a wavelet-based algorithm for smoothing noise-embedded motion data and the experiment shows the effectiveness of the proposed algorithm.
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U2 - 10.1023/A:1021161132760
DO - 10.1023/A:1021161132760
M3 - Article
AN - SCOPUS:0036819357
SN - 0921-0296
VL - 35
SP - 157
EP - 169
JO - Journal of Intelligent and Robotic Systems: Theory and Applications
JF - Journal of Intelligent and Robotic Systems: Theory and Applications
IS - 2
ER -