Parallel implementation of ray-tracing algorithm on the intel delta parallel computer

Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas

研究成果: Conference article同行評審

摘要

Ray tracing is one of the computer graphics techniques used to render high quality images. Ray tracing complex scenes can require large amounts of CPU time and memory storage. In this paper, we present a parallel implementation of ray tracing algorithm on the Intel Delta parallel computer. Two key issues of efficient implementation are load balancing and database distribution. In our database distribution, one part of database is duplicated on each processor and the remaining part is evenly distributed among groups of processors. We balance load among processors by distributing subimages to processors in a global fashion based on previous workload requests.

原文English
頁(從 - 到)688-692
頁數5
期刊IEEE Symposium on Parallel and Distributed Processing - Proceedings
出版狀態Published - 1995 一月 1
事件Proceedings of the IEEE 9th International Parallel Processing Symposium - Santa Barbara, CA, USA
持續時間: 1995 四月 251995 四月 28

All Science Journal Classification (ASJC) codes

  • 工程 (全部)

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