TY - JOUR
T1 - Playing with the future past
T2 - Scaffolding Taiwanese high school students’ historical causal thinking through dialogic game-based learning
AU - Chang, Chih Ching
AU - Hsu, Wei Chen
AU - Chang Chien, Xiu
AU - Kuo, Hsu Chan
N1 - Publisher Copyright:
© 2024
PY - 2025/6
Y1 - 2025/6
N2 - This study investigates the effect of dialogic game-based learning as a scaffold for fostering historical causal thinking among high school students. The study employed a board game based on historical events that contributed to Taiwan's democratic development. This exploratory case study integrates dialogic teaching methods with game-based learning to create a dynamic educational environment. The research was conducted with a single class of 28 students over an eight-week period, utilizing concurrent mixed methods for data analysis. Quantitative results indicated a significant improvement in students' ability to analyze the consequences of historical events, as evidenced by pre- and post-intervention assessments. Qualitative data from classroom dialogues further supported these findings, highlighting an enriched engagement and depth of understanding in historical causation based on the results from the Epistemic Network Analysis. The study showed that through the strategic use of the board game, this pedagogical method scaffolded students to engage in deep and meaningful dialogues about historical events, emphasizing the complexity of historical causes and their interconnected effects. The intervention led to significant improvements in students' ability to analyze the consequences of historical events, confirming the potential of dialogic game-based learning to enrich history education. Despite the positive outcome, several limitations were also discussed.
AB - This study investigates the effect of dialogic game-based learning as a scaffold for fostering historical causal thinking among high school students. The study employed a board game based on historical events that contributed to Taiwan's democratic development. This exploratory case study integrates dialogic teaching methods with game-based learning to create a dynamic educational environment. The research was conducted with a single class of 28 students over an eight-week period, utilizing concurrent mixed methods for data analysis. Quantitative results indicated a significant improvement in students' ability to analyze the consequences of historical events, as evidenced by pre- and post-intervention assessments. Qualitative data from classroom dialogues further supported these findings, highlighting an enriched engagement and depth of understanding in historical causation based on the results from the Epistemic Network Analysis. The study showed that through the strategic use of the board game, this pedagogical method scaffolded students to engage in deep and meaningful dialogues about historical events, emphasizing the complexity of historical causes and their interconnected effects. The intervention led to significant improvements in students' ability to analyze the consequences of historical events, confirming the potential of dialogic game-based learning to enrich history education. Despite the positive outcome, several limitations were also discussed.
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U2 - 10.1016/j.tsc.2024.101748
DO - 10.1016/j.tsc.2024.101748
M3 - Article
AN - SCOPUS:85214298873
SN - 1871-1871
VL - 56
JO - Thinking Skills and Creativity
JF - Thinking Skills and Creativity
M1 - 101748
ER -