Segmentation of 3D textured images using continuous wavelet transform

Chun Shien Lu, Wen Liang Hwang, Pau Choo Chung

研究成果: Paper

2 引文 斯高帕斯(Scopus)

摘要

A common assumption of the shape from texture problem is that a perceived image mainly contains only one type of texture with the same surface orientation. Unfortunately, a natural image is often composed of more than one textures. In order to solve the shape from texture problem in a practical manner, we need to segment 3D textured images. In this paper, we propose a new algorithm for the task. We estimate the local surface orientations from the the scales of the ridge points of continuous wavelet transform. Then, the local surface orientations are used as the features for texture segmentation. Textured images synthesized from Brodatz's album and several natural images demonstrate the performance of our method.

原文English
頁面235-238
頁數4
出版狀態Published - 1997 十二月 1
事件Proceedings of the 1997 International Conference on Image Processing. Part 2 (of 3) - Santa Barbara, CA, USA
持續時間: 1997 十月 261997 十月 29

Other

OtherProceedings of the 1997 International Conference on Image Processing. Part 2 (of 3)
城市Santa Barbara, CA, USA
期間97-10-2697-10-29

    指紋

All Science Journal Classification (ASJC) codes

  • Hardware and Architecture
  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

引用此

Lu, C. S., Hwang, W. L., & Chung, P. C. (1997). Segmentation of 3D textured images using continuous wavelet transform. 235-238. 論文發表於 Proceedings of the 1997 International Conference on Image Processing. Part 2 (of 3), Santa Barbara, CA, USA, .