摘要
Imitating the learning process of a human playing ping-pong is extremely complex. This work proposes a suitable learning strategy. First, an inverse kinematics solution is presented to obtain the smooth joint angles of a redundant anthropomorphic robot arm in order to imitate the paddle motion of a human ping-pong player. As humans instinctively determine which posture is suitable for striking a ball, this work proposes two novel processes: (i) estimating ball states and predicting trajectory using a fuzzy adaptive resonance theory network, and (ii) self-learning the behavior for each strike using a self-organizing map-based reinforcement learning network that imitates human learning behavior. Experimental results demonstrate that the proposed algorithms work effectively when applied to an actual humanoid robot playing ping-pong.
| 原文 | English |
|---|---|
| 頁(從 - 到) | 1183-1208 |
| 頁數 | 26 |
| 期刊 | Advanced Robotics |
| 卷 | 25 |
| 發行號 | 9-10 |
| DOIs | |
| 出版狀態 | Published - 2011 |
All Science Journal Classification (ASJC) codes
- 軟體
- 控制與系統工程
- 人機介面
- 硬體和架構
- 電腦科學應用
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