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Self-learning for a humanoid robotic ping-pong player

  • C. H. Lai
  • , T. I.James Tsay

研究成果: Article同行評審

19   !!Link opens in a new tab 引文 斯高帕斯(Scopus)

摘要

Imitating the learning process of a human playing ping-pong is extremely complex. This work proposes a suitable learning strategy. First, an inverse kinematics solution is presented to obtain the smooth joint angles of a redundant anthropomorphic robot arm in order to imitate the paddle motion of a human ping-pong player. As humans instinctively determine which posture is suitable for striking a ball, this work proposes two novel processes: (i) estimating ball states and predicting trajectory using a fuzzy adaptive resonance theory network, and (ii) self-learning the behavior for each strike using a self-organizing map-based reinforcement learning network that imitates human learning behavior. Experimental results demonstrate that the proposed algorithms work effectively when applied to an actual humanoid robot playing ping-pong.

原文English
頁(從 - 到)1183-1208
頁數26
期刊Advanced Robotics
25
發行號9-10
DOIs
出版狀態Published - 2011

All Science Journal Classification (ASJC) codes

  • 軟體
  • 控制與系統工程
  • 人機介面
  • 硬體和架構
  • 電腦科學應用

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