Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality

Vivien Lin, Neil E. Barrett, Gi Zen Liu, Nian Shing Chen, Morris Siu Yung Jong

研究成果: Article同行評審

32 引文 斯高帕斯(Scopus)

摘要

The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive, scenery-based virtual reality (SBVR) dyadic learning. Adopting a framework on ETP sociocultural, linguistic, and formulaic competence, the researchers designed relevant learning content using audios, images, and verbatim onscreen text on EduVenture VR to create an interactive, simulated tour. Thirty-eight English as a foreign language undergraduates participated in this single-group quasi-experiment. Various data sources included speaking and writing pre-, post- and delayed post-tests, a post-intervention survey, and reflections about the VR learning experience. The study reported significant speaking gains in language accuracy, destination promotion, knowledge retention, and replication of ETP language, as well as significant writing improvement in using sophisticated vocabulary, knowledge retention, and replication of ETP language. The study concludes that SBVR warrants positive impact on improving productive ETP skills. Possible factors, limitations, and pedagogical implications for using scenery-based VR in dyadic learning for ETP are discussed. Finally, the study suggests future research directions to combine technology-enhanced language learning theories with multimodal input and material design supported by immersive VR to enhance language production for specific purposes.

原文English
頁(從 - 到)906-942
頁數37
期刊Computer Assisted Language Learning
36
發行號5-6
DOIs
出版狀態Published - 2023

All Science Journal Classification (ASJC) codes

  • 語言與語言學
  • 語言和語言學
  • 電腦科學應用

指紋

深入研究「Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality」主題。共同形成了獨特的指紋。

引用此