Texture-based depth frame interpolation for precise 2D-to-3D conversion

Kuan Ting Lee, En Shi Shih, Jar Ferr Yang

研究成果: Conference contribution

摘要

In general, if the 3D videos are represented by texture and its depth frames, the 3D multiview contents can be effectively produced by depth-image-based rendering (DIBR). In recent years, many researches are proposed to deal with the estimation of the depth map by using stereo images. For many 2D movies, the traditional depth cue methods are limited by specified scenery and achieve poor depth quality. In this paper, we proposed a precise depth map interpolation algorithm to estimate depth maps from two known depth maps as the depth keyframes and the color texture frames. After proper computation of superpixels, the proposed depth frame interpolation system contains texture-based depth estimation, error compensation, noise elimination, and forward/backward depth map merging steps. Simulations show that the proposed system can obtain high quality depth frame interpolation.

原文English
主出版物標題26th International Display Workshops, IDW 2019
發行者International Display Workshops
頁面157-160
頁數4
ISBN(電子)9781713806301
DOIs
出版狀態Published - 2019
事件26th International Display Workshops, IDW 2019 - Sapporo, Japan
持續時間: 2019 11月 272019 11月 29

出版系列

名字Proceedings of the International Display Workshops
1
ISSN(列印)1883-2490

Conference

Conference26th International Display Workshops, IDW 2019
國家/地區Japan
城市Sapporo
期間19-11-2719-11-29

All Science Journal Classification (ASJC) codes

  • 電腦視覺和模式識別
  • 人機介面
  • 電氣與電子工程
  • 電子、光磁材料

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