TY - GEN
T1 - The Application of Miryoku Engineering to Artists’ Books
AU - Kao, Man Wei
AU - Yang, Chia Han
AU - Chen, Hsi Jen
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Artist’s books take the form of a book as an artistic medium and utilize publishing as an artistic practice. Creators have complete control over the structure, content, paper, and printing of the entire book, making it a favored medium for its freedom and versatility. Artist’s books have maintained a significant presence in the art world from the early 20th-century modern art movement to the present, and their portable and easily disseminated nature has rapidly garnered a community of enthusiasts. Books require active engagement, prompting readers to touch, open the cover, and explore their contents. Interactivity and a sense of participation are distinctive features of artist’s books. These books are not merely passive reading materials but interactive artworks that engage the reader. This interactivity sparks the reader’s creativity, placing them within the shared context of the artist’s creation. The relationship between creator, book, and reader is inseparable. This study appreciates artists’ books from the reader’s perspective, utilizing the evaluation structure of attraction engineering and quantitative statistical analysis. Through the results of these analyses, an artist’s book will be created to test the research hypotheses empirically. This book will embody the artist’s creative vision, presenting unique insights into visual and sensory expression. The thesis aims to provide a substantive and practical perspective on the study of artists’ books, emphasizing their inherent attractiveness and offering insights for future research. By combining theoretical exploration, we hope to comprehensively understand and highlight the unique value of artists’ books.
AB - Artist’s books take the form of a book as an artistic medium and utilize publishing as an artistic practice. Creators have complete control over the structure, content, paper, and printing of the entire book, making it a favored medium for its freedom and versatility. Artist’s books have maintained a significant presence in the art world from the early 20th-century modern art movement to the present, and their portable and easily disseminated nature has rapidly garnered a community of enthusiasts. Books require active engagement, prompting readers to touch, open the cover, and explore their contents. Interactivity and a sense of participation are distinctive features of artist’s books. These books are not merely passive reading materials but interactive artworks that engage the reader. This interactivity sparks the reader’s creativity, placing them within the shared context of the artist’s creation. The relationship between creator, book, and reader is inseparable. This study appreciates artists’ books from the reader’s perspective, utilizing the evaluation structure of attraction engineering and quantitative statistical analysis. Through the results of these analyses, an artist’s book will be created to test the research hypotheses empirically. This book will embody the artist’s creative vision, presenting unique insights into visual and sensory expression. The thesis aims to provide a substantive and practical perspective on the study of artists’ books, emphasizing their inherent attractiveness and offering insights for future research. By combining theoretical exploration, we hope to comprehensively understand and highlight the unique value of artists’ books.
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U2 - 10.1007/978-3-031-60449-2_24
DO - 10.1007/978-3-031-60449-2_24
M3 - Conference contribution
AN - SCOPUS:85196119396
SN - 9783031604485
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 359
EP - 366
BT - Human-Computer Interaction - Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Kurosu, Masaaki
A2 - Hashizume, Ayako
PB - Springer Science and Business Media Deutschland GmbH
T2 - Human Computer Interaction thematic area of the 26th International Conference on Human-Computer Interaction, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -