The Relationship Between the Pose of Virtual Character and Virtual Character’s Personality: The Animation Software Preset Posture

Chun Yang Su, Chun Heng Ho

研究成果: Conference contribution

摘要

In the psychologic area, the researchers discovered that the realisticness of a character can be improved by the posture, facial expression, and voice. Since the posture of a virtual character is a key element for animation when a dramatic story is being produced, this research focuses on the effect of different virtual character postures. This research uses the big five model, the BFI-44 questionnaire, for participants to evaluate the personality of five virtual character postures. These five postures were built based on common preset postures from major 3D model software. The experimental results evidenced that a participant’s view of the personality of the virtual character is affected by the whole body posture. There were significant differences among postures in terms of openness, extroversion, and neuroticism traits, but these were not the case for postures suggesting conscientiousness and agreeableness traits. Thus, the virtual character design could be improved by crafting the personality of the character through different postures as suggested in this paper.

原文English
主出版物標題Design for Tomorrow - Proceedings of ICoRD 2021
編輯Amaresh Chakrabarti, Ravi Poovaiah, Prasad Bokil, Vivek Kant
發行者Springer Science and Business Media Deutschland GmbH
頁面303-311
頁數9
ISBN(列印)9789811600401
DOIs
出版狀態Published - 2021
事件8th International Conference on Research into Design, ICoRD 2021 - Virtual, Online
持續時間: 2021 一月 72021 一月 10

出版系列

名字Smart Innovation, Systems and Technologies
221
ISSN(列印)2190-3018
ISSN(電子)2190-3026

Conference

Conference8th International Conference on Research into Design, ICoRD 2021
城市Virtual, Online
期間21-01-0721-01-10

All Science Journal Classification (ASJC) codes

  • 決策科學 (全部)
  • 電腦科學(全部)

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