The use of augmented reality to represent gamification theory in user story training

Wei Te Tsai, Chien Hsu Chen

研究成果: Conference contribution

摘要

The purpose of this study is to train students in the university's design department to organize and demonstrate the story of a user's situational intentions in the design process. The user context investigation is an integral step in any design activity, and it helps to better understand the target of the design, meet the users' needs, and provide the correct design direction in order to reduce the failure rate after a product goes on the market. Students in the design department have often been found to lack complete product design thinking, and the students' design is often out of touch with reality and cannot meet the needs of end users. The aim of this research is to investigate how to combine physical objects and augmented reality by randomly generating three-dimensional objects combining people, objects and scenes, and having students tell the user stories based on the results produced. Through logic and insight, the future is then applied to the observation of actual scenes. In this study, augmented reality and 3D printing techniques were used to create three teaching aids, each presented in a hexahedral physical form. Each teaching aid contained six randomly generated 3D objects. The random control was thus the students who had a total of 216 permutations. The results of the application are more integrated and more effective in the classroom, and students were found to be highly interested in interacting with the system. With the application of augmented reality and the uncertainty caused by random probability, the effect of gamification was found to increase the desire to learn, and strengthened cognitive and observational powers which were helpful in describing the user's story.

原文English
主出版物標題ICEMT 2019 - 2019 3rd International Conference on Education and Multimedia Technology
發行者Association for Computing Machinery
頁面265-268
頁數4
ISBN(電子)9781450372107
DOIs
出版狀態Published - 2019 七月 22
事件3rd International Conference on Education and Multimedia Technology, ICEMT 2019 - Nagoya, Japan
持續時間: 2019 七月 222019 七月 25

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Education and Multimedia Technology, ICEMT 2019
國家/地區Japan
城市Nagoya
期間19-07-2219-07-25

All Science Journal Classification (ASJC) codes

  • 人機介面
  • 電腦網路與通信
  • 電腦視覺和模式識別
  • 軟體

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