Tile-based modeling and rendering

Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu

研究成果: Conference article同行評審

1 引文 斯高帕斯(Scopus)

摘要

Generally, 2D computer graphics are suitable for depicting 2D structures. However, computer games generally depict 3D structures using 2D computer graphics. We are interested in such expression. As the overhead view has no 3D geometry data, a mechanism 3D geometry data from the overhead view is proposed. In addition, a tile-based technique for seamless conversion of a two-dimensional graphical expression into a three-dimensional geometric shape is proposed. In the proposed approach, an overhead 2D view defined by tiles on a canvas is converted into groups of 3D forms automatically and distorted according to an arbitrary viewing angle. The derivation and algorithm of the scheme are presented, and example applications are shown.

原文English
頁(從 - 到)158-163
頁數6
期刊Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4569 LNCS
DOIs
出版狀態Published - 2007
事件8th International Symposium on Smart Graphics, SG 2007 - Kyoto, Japan
持續時間: 2007 六月 252007 六月 27

All Science Journal Classification (ASJC) codes

  • 理論電腦科學
  • 電腦科學(全部)

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