Trunk-arm coordination in reaching for moving targets in people with Parkinson's disease: Comparison between virtual and physical reality

Hui Ing Ma, Wen Juh Hwang, Ching Yi Wang, Jing Jing Fang, Iat Fai Leong, Tsui Ying Wang

研究成果: Article同行評審

13 引文 斯高帕斯(Scopus)

摘要

We used a trunk-assisted prehension task to examine the effect of task (reaching for stationary vs. moving targets) and environmental constraints (virtual reality [VR] vs. physical reality) on the temporal control of trunk and arm motions in people with Parkinson's disease (PD). Twenty-four participants with PD and 24 age-matched controls reached for and grasped a ball that was either stationary or moving along a ramp 120% of arm length away. In a similar VR task, participants reached for a virtual ball that was either stationary or moving. Movement speed was measured as trunk and arm movement times (MTs); trunk-arm coordination was measured as onset interval and offset interval between trunk and arm motions, as well as a summarized index-desynchrony score. In both VR and physical reality, the PD group had longer trunk and arm MTs than the control group when reaching for stationary balls (p< .001). When reaching for moving balls in VR and physical reality, however, the PD group had lower trunk and arm MTs, onset intervals, and desynchrony scores (p< .001). For the PD group, VR induced shorter trunk MTs, shorter offset intervals, and lower desynchrony scores than did physical reality when reaching for moving balls (p< .001). These findings suggest that using real moving targets in trunk-assisted prehension tasks improves the speed and synchronization of trunk and arm motions in people with PD, and that using virtual moving targets may induce a movement termination strategy different from that used in physical reality.

原文English
頁(從 - 到)1340-1352
頁數13
期刊Human Movement Science
31
發行號5
DOIs
出版狀態Published - 2012 10月

All Science Journal Classification (ASJC) codes

  • 生物物理學
  • 骨科和運動醫學
  • 實驗與認知心理學

指紋

深入研究「Trunk-arm coordination in reaching for moving targets in people with Parkinson's disease: Comparison between virtual and physical reality」主題。共同形成了獨特的指紋。

引用此