Understanding Teachers' Design Thinking in Designing Game-Based Activities

Mingfong Jan, Wan Lin Yang

研究成果: Conference contribution

摘要

There is a need to reframe teachers' roles from content area experts to that of learning experience designers because of 21st century teaching challenges. As learning experience designers, teachers help students develop 21st century competencies via guided cognitive and social participation in designed learning activities such as games and gamified activities. In this qualitative case study, we explore teachers' design thinking in designing a lesson plan that involves the use of a card game designed for complex system understanding. Six teachers' thoughts about learning activity design are unpacked via the following activities: playing a card game, crafting a game-based lesson plan, and reporting their design thinking via semi-structural interviews. We discuss similarities in the teachers' views on game-based learning and the structure of their designed lessons, as well as implications of the study. This baseline study helps us map out how teachers think about learning experience design. Such understanding is critical for developing teachers as designers.

原文English
主出版物標題Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
發行者Institute of Electrical and Electronics Engineers Inc.
頁面312-317
頁數6
ISBN(電子)9781538674475
DOIs
出版狀態Published - 2018 七月 2
事件7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018 - Yonago, Japan
持續時間: 2018 七月 82018 七月 13

出版系列

名字Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018

Conference

Conference7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
國家Japan
城市Yonago
期間18-07-0818-07-13

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Communication
  • Information Systems
  • Information Systems and Management
  • Education

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