Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers

Ming Hsien Tsai, Rong-Ju Cherng, Jenn Yeu Chen

研究成果: Conference contribution

3 引文 斯高帕斯(Scopus)

摘要

As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.

原文English
主出版物標題ICOT 2013 - 1st International Conference on Orange Technologies
頁面264-265
頁數2
DOIs
出版狀態Published - 2013 七月 12
事件1st International Conference on Orange Technologies, ICOT 2013 - Tainan, Taiwan
持續時間: 2013 三月 122013 三月 16

出版系列

名字ICOT 2013 - 1st International Conference on Orange Technologies

Other

Other1st International Conference on Orange Technologies, ICOT 2013
國家Taiwan
城市Tainan
期間13-03-1213-03-16

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications

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