TY - GEN
T1 - Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers
AU - Tsai, Ming Hsien
AU - Cherng, Rong Ju
AU - Chen, Jenn Yeu
PY - 2013
Y1 - 2013
N2 - As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.
AB - As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.
UR - http://www.scopus.com/inward/record.url?scp=84879852252&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84879852252&partnerID=8YFLogxK
U2 - 10.1109/ICOT.2013.6521208
DO - 10.1109/ICOT.2013.6521208
M3 - Conference contribution
AN - SCOPUS:84879852252
SN - 9781467359368
T3 - ICOT 2013 - 1st International Conference on Orange Technologies
SP - 264
EP - 265
BT - ICOT 2013 - 1st International Conference on Orange Technologies
T2 - 1st International Conference on Orange Technologies, ICOT 2013
Y2 - 12 March 2013 through 16 March 2013
ER -